The Projects

Framing the value of Concept Art; An insight into the applicability and development of concept art in the game industry

Thesis on defining the usability of concept art in the game industry and creating a communication tool for artists and (art) management.


Hello there!
SkogsArt Studio is an indie game development company located near Breda, the Netherlands, that operates on an international scale. 

Did you know that “Skog” is actually the Swedish word for forest? The studio is, unfortunately, not actually located in a little hut in a forest filled with magic, but it’s nice to pretend it is.  

SkogsArt Studio focuses on art and management work like game development, concepts, illustrations, research, giving workshops (mainly on art and management), planning, creating business plans, and many more. 

The studio is currently working on its own game as well as some additional projects that are very near and dear to the studio.

Though the studio is small at the moment, the plan for expansion is in the making so if you are interested in becoming a part of the the team, keep your eye on this page and social media. Until then you are welcome to join the ever growing forest of fans, partners, and friends. Join on social media and feel free to reach out. There are many exciting things planned which you can keep tabs on by keeping an eye on this site or following SkogsArt Studio on one of the many social media platforms!

The trees

The employees that make up this wonderful game development forest.

Jitske Habekotté

Artist, Producer, and indie game developer at SkogsArt Studio

Jitske Habekotté is a visual artist and indie game developer located in the Netherlands.  

After two years of medical school and one year of behavioral sciences Jitske found her true passion and started
studying Game Art at the Breda University of Applied Sciences (previously NHTV) where she graduated Cum Laude in 2018.

In that same year she also started working as an indie game developer at SkogsArt Studio. 

On the 10th of July 2019 she completed the Master Game Technology at the Breda University of Applied Sciences with a 9.5/10 average. 

Currently, she is working on an original game project while also participating in multiple initiatives that aim to make game development a more inclusive and ethical industry. She teaches at the Master Game Technology in Breda and is on the board of Breda Game City, a brand new non-profit organization that focuses on elevating the Breda video games industry and creating a professional, healthy & creative environment.

 “I am very enthusiastic about our industry. I love being able to contribute to the vast and ever growing world of games and visual media, whether that is through art or through management and research skills. 

I have always wanted to be able to work on projects that explore the possibilities of our industry and tell the stories I believe in, through the art that I love. As an indie game developer at SkogsArt Studio, I feel that I can make this wish a reality.

I believe our industry has the potential to bring about strong emotions and inspire new ideas or visions through our work. It would be a shame not to utilize this to the fullest.”